The Elves (RotWK)patch 2.01 Basic info: all elven units tend to lack armor and HP, making them the weakest of the good factions in terms of sturdiness. However, to compensate for that they have the best archers in the game, including the dreaded Mirkwood archers. Elves also excel at hit-and-run tactics since all their units have high speed and will stealth near trees (stealth excludes cavalry and builders). Lorien Warriors (300)- the Lorien Warriors are the basic infantry of the elves. Like all elven units, they don't stand well in head on combat with their Forces of Light counterparts and are better off used to harass farms of the enemy. Lorien Archers (300) - These are the staple early and mid game archers for the elves. You must update your game with the official 2.01 patch in order to play 2.02.Navigate to RotWK in the Start Menu and select 'Check for Updates' to get 2.01 (run as admin). Having an incredible fire rate and high damage output, they tend to be relied on a little more than necessary. Mithlond Sentries (300)- These are the pike units of the elves, and are more valuable in an elven army than most people think. The major thereat to elves is cavalry, since the trampling damage tends to kill an entire battalion. Sentries prevent slaughter of your archers by cavalry and are meat shields for your archers against an attacking infantry force. Mirkwood elves (800)- these feared archers are the backbone of elven late game. They have the highest price tag for a reason; they have the farthest range of all archers and have the highest damage output of all archers. Note that when garrisoned in a tower, these archers can even hit siege units when being attacked. These archers will also stealth anywhere while standing still and have an elven cloak ability, which can make them temporarily invisible (can't even be seen by ivory tower. Noldor Warriors (1500)- the hero battalion of the elves, these elves are basically fully upgraded Mirkwood elves with a switch weapon ability and a buff ability at level 7. Not the greatest hero battalion, but they are anti-trample, since when using swords they murder trampling cavalry. Also because of their high CP requriement, you are better off getting other units. Rivindell lancers (450)- cavalry unit of the elves. Not the best cavalry, but still serves as a harassing unit and can trample enemy infantry. Note that elves have the most potent cavalry rush in patch 2.01 so use this every so often to surprise an opponent. Lindon Horse Archers (450)- These are mounted archers that can trample. Nothing too good about them because they don't have superior range or damage output to be noted. There however is a trample bug in the 2.01 patch, which makes them kill whatever they trample. I've never used these archers before but by all means use them if you find use for them. Ents (1000)- these are the siege units of the elves. Ents have the ability to change from ranged to melee to defend themselves, but they are probably the weakest siege unit in the game. Taking I believe 500% damage from fire and another high percent from pikes, ents are only good if protected. Note: as smeagolfan always preaches USE STANCES, it allows you to keep your elves alive longer. The Fortress - The elven fortress is mainly a support base, it has little offensive power on its own and does not have the AoE projectile upgrades of a Dwarven, Angmar, or Mordor fortress. Enchanted Anvil (500)- not very useful, if you can afford the upgrades you can usually afford to upgrade units. Blessed Mist (1000)- allows units to stealth while within a radius around the fortress, allows units to safely rest until ready for battle. Crystal Moat (1000)- decreases melee damage done to fortress good for late game and helps to prevent KODA or zerk blitzing. Mystic Fountain (1500)- helps the elven heros heal faster and is a must when hero raiding Encasing Vines (2000)- your basic HP and armor upgrade available to all races have. Eagle's Nest (2500) Eagle (1500)- useful if you can afford it, though there is a bug in the 2.01 patch where if you get crystal moat you can't make an eagle. Heroes Elrond (2500) *Self heal(level 1) *Leadership(level 4) *Farsight (level 5) *Tornado (level 7) *Restoration(level 10) - One of the better elven heroes. Having the ability to heal, recharge friendly unit power timers, leadership, spy on enemies, and even tornado, a high level Elrond is a danger to any army. Elrond is more of a support unit, so don't attempt to go solo with him, he is better for buffing an army. Thranduil (2500) *Wild walk (level 1) *Move unseen (level 3) *Elven cloak (level 4) *Dead eye (level 7) *Thorn of vengeance (level 10) - The sniper hero of the elves. His bow packs a punch and has extreme range, but at the cost of fire rate. Most of his abilities involve stealth. His level 10 power, Thorn of vengeance, is game over for all units and even most heroes. The initial strike is bad enough, but it is followed up by meta impact damage. Though his level 10 ability is great, he is hard to keep alive because of his low HP.
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September 2018
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